Crafting immersive worlds through sound for 60+ AAA titles
Life is Strange • The Callisto Protocol • Twisted Metal • Sony PlayStation • Project Sigil
Veteran game audio professional with 30+ years crafting sound for AAA and indie titles. Former Senior Sound Designer at Sony PlayStation (San Diego), Audio Director at Deck Nine Games, and current Audio Lead on Dungeons & Dragons projects at Wizards of the Coast.
Specialties include adaptive audio systems, dialogue pipeline innovation, spatial/Atmos mixing, haptics, and original music composition. Known for redesigning the dialogue pipeline on Life is Strange: Before the Storm (saving six figures while improving performance quality) and delivering memorable sonic identities for sports, narrative, and action games.
Full audio direction, dialogue pipeline redesign, bespoke UI sounds, and immersive narrative audio.
Dialogue systems, original songs (“Nothing Wrong”, “Friend”), haptics integration.
Sci-fi creature SFX, atmospheric design, Apprehension Engine work.
Fantasy magic systems, adaptive music, multiplayer audio.
Music editing, in-game music, brand sound design for 989 Sports, original songs for Twisted Metal.
Original songs featured in Twisted Metal, Life is Strange: Before the Storm (“Nothing Wrong” / “Friend”), True Colors (“Alabaster Dreams”), and more. Available on Spotify.
Listen on Spotify – Chuck CarrGrand Rapids / Muskegon, Michigan • Remote & On-site available
Email me directly or use the form below. I respond within 24 hours.
© Chuck Carr • chuckcarr.com • Game Audio Portfolio 2026